Heute stünden dagegen andere Dinge wie der Controller, Interfaces oder der Aufbau einer Community im Vordergrund. Für ihn sind z.B. die Einführung von Move und Kinect ein Beweis dafür, dass sich der Schwerpunkt der Hersteller bei Neuentwicklungen von der reinen Grafikfähigkeit der Systeme wegbewegt hat. Auch Wii MotionPlus sei ein gutes Beispiel. Und daran wird die nächste Konsolengeneration seiner Meinung nach anknüpfen...
"Look, you saw Battlefield - how much better could this stuff look at some point? There's a point of diminishing returns... I don't even know if there's anything better than 1080p. In the early days of our industry, this stuff was absolutely about how much better the games looked - shinier helmets, greener grass – but I've been around long enough to know that seeing your breath in a football game is a huge deal. But that’s no longer the case any more", so Moore. "Now it's about interfaces. Now it's about building a community in a rich, powerful,way. And now it's about, 'What is the way we can control the game?' You've seen that with Move, you've seen it with Wii MotionPlus more recently, and you've certainly seen it with Kinect."
"And Nintendo's job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller", führt er weiter aus. "So I don't know what Xbox and PlayStation's plans for their next platforms are, but it's not going to be hanging on graphic fidelity. I guarantee you that."